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3D Character Artist

streamlinestudios · Remote

Publicado el 24 oct 2026

Sobre el empleo

About Us Streamline Media Group is a 25-year creative development studio specializing in full video game development, co-development, publishing, and interactive digital asset production. We have shipped titles across every major platform for clients, including Sony, Microsoft, and global AAA publishers. Description We are hiring a 3D Character Artist on a freelance/contract basis. You will need to solve a wide range of problems with well-rounded experience across multiple disciplines, with specialization in Character production workflow. You thrive on collaboration and report to the Lead Artist to work as a team towards the monthly content pushes and milestones. You have a natural curiosity for all parts of the creative pipeline, and invest time improving your skills. This is a fully remote, project-based engagement: scope, deliverables, timelines, and rates are defined per work order. It is not a full-time employment position. Responsibilities - Delivering excellence - Works efficiently and effectively within the technical constraints of production - Generates high-quality art work that matches or exceeds studio standards - Communication - Keep the Lead Artist up to date regarding status of tasks at all times - Obtain the Lead Artists guidance and approval as needed on tasks, project initiatives and milestones - Proactively schedule own time as necessary, notify Managers and Lead Artists in advance of upcoming roadblocks and challenges - Team and personal development - Consistently refine one’s own artistic abilities and learn new software packages and in-house tools - Contribute and help build a positive team environment Requirements - Full proficiency in software packages and tools of the games industry listed below - 3ds Max/Maya - Substance Painter - Zbrush - Photoshop - PBR workflow - Surface knowledge on the following softwares and tools - Blender - Intermediate proficiency in the following tools: - Unreal Engine Character Setup - Unreal Engine Rendering (Lighting, Rendering) - Highly proficient in one of the following disciplines and/or intermediate in all of them - Human Anatomy - Creature Anatomy - Hard Surface Modeling - Cloth Sculpting or Simulation - Passion for game development. - Proficiency in Game Engine technologies such as Unreal with asset integration - Experience with the game art asset pipeline, i.e. highpoly and efficient game ready lowpoly modelling, texturing and baking. Pluses: - Familiarity with other game engines (Unreal Engine, Unity, etc.) - Capable of working in other art disciplines (Concept Art, Rig, Animation, VFX, etc). Deliverables Expectations Freelancers/Contractors will be measured according to the metric below: - On-time delivery of project deliverables - Outcomes delivered as per project specifications, consistently - Time spent on an outcome is within project or budgeted mandays Streamline Values: Responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, and learning. Stay updated on future job opportunities at Streamline Studios by subscribing to our Careers Newsletter

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