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Contract Staff Software Engineer - Performance Graphics (C++,Rust, WebGL)

Mozilla · Remote, CA

145.800 - 186.172 CAD / Ano · Publicada em 22 de set. de 2026

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Sobre a vaga

The role You will take on the ongoing maintenance and engineering work in Firefox’s Graphics area (rendering, compositing, images, canvas, WebGL). You help keep the graphics code healthy. Responsibilities - Own day-to-day Graphics maintenance: bug fixes, regressions, test upkeep, incoming issues. - Diagnose and fix graphics problems across platforms (Windows, macOS, Linux, Android). - Carry code review and routine upkeep so the FTE engineers can focus on performance. Definition of done A healthy Graphics area, backlog and regressions kept down, with the team’s senior engineers freed to focus on performance. Required qualifications - Strong C++ and/or Rust. - Knowledge of graphics frameworks and GPU architecture. - Strong debugging and optimization in a multithreaded codebase. - Able to work independently and lead technically in a large, mature codebase. Preferred - Shader languages; mobile/Android; open-source collaboration. Hiring Ranges: Canada Tier 1 Locations $145,800—$186,172 CAD Canada Tier 2 Locations $131,400—$154,600 CAD
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Resposta do empregador

Responde a 33% das candidaturas (amostra: 6)

Tempo mediano de resposta: 2,9 dias

Amostra de 90 dias, sem os últimos 7 dias.

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