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Senior 3D Generalist Artist

Mythwright · Remote, EU

Publicada em 29 de out. de 2026

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Sobre a vaga

Role Overview We’re looking for a Senior 3D Generalist Artist to work on a Simulation Game. You’ll work closely with a small, multidisciplinary team to build imaginative and replayable simulation games that serve a distinct genre audience and connect with players. Key Responsibilities 1 - Create Game-Ready Art You’ll mainly be working on modular environments, props, set dressing and character / creature work Success looks like: - Understanding our art ethos and working autonomously with high level direction - Grasping the project art style and adapting quickly - Understanding how to construct modular environments and working to a grid - Rapid output by focusing on getting the core elements right rather than superficial details 2 - Be a Force Multiplayer, Not Just an Asset Maker There’s more to it than just creating assets, it’s about being an invaluable team member. Success looks like: - Communicating and collaborating with the team. Nurturing the synergy between disciplines and problem solving the gaps in-between - Joining playtests and contributing to the game experience beyond art - Identifying risks and constraints early and redirecting effort when needed - Being pro-active and moving the project forward, even if you’re waiting for feedback or currently blocked, you know how to identify meaningful work to keep momentum 3 - Implement Assets in Engine You’re not just handing off art assets, you’re implementing them in-engine. Success looks like: - Importing, setting up and hooking up assets - Correctly handling setup for materials, prefabs, folders and naming etc - Fixing materials, collision and general art bugs in engine - Spotting inefficiencies and offering better solutions - Keeping assets and scenes well optimized without sacrificing the game’s vision Requirements - Senior experience level. Comfortable working autonomously with high level direction, championing your area of responsibility. - Broad artistic & technical skillset: Environments, props, characters / creatures. - Confident in Unreal Engine; asset implementation and fixing art bugs. - Happy to prioritize speed & efficiency. - Project first mindset: Our games look good but we’re not trying to win art awards or build stunning portfolio pieces. The experience is king. - General understanding of supporting optimization and performance for single player and online multiplayer titles (from an art POV). - Bonus skills: Rigging, VFX, UI, Tech Art skills, Concept Art Please Note: This is a full-time, remote-working position, open to anyone within the UK & Europe. Benefits Our benefits include a 2-week company summer break and a 2-week winter break to rest and recharge, in addition to your normal holiday allowance.